பக்கம்:Physical and Health Education-6 to 10.pdf/60

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இந்த பக்கம் மெய்ப்பு பார்க்கப்படவில்லை


MINOR GAMES 1. NOND1 TAG (Number 30 to 50. Area : Available place One of the students is selected as IT. At a signal, it tries to chase and tag any one among the students. He who is tagged, becomes it. Ti,is is ordinary Tag. o In Nondi Tag, It, should tag others by hopping on one foot. The one who is touched by it, becomes the New it an continues the game. - 2. SKIP TAG (Number 30 to 50. Area : Big circle) Form a circle first. Select a student as it. At a signal, it skips round outside and taps one and skips fast to reach the gap in the same direction. The one who is tapped chase him by skipping till it reaches the gap, if touched before reaching the gap, it has to continue the game again or else, the tapped Student becomes the New it. 3. OSTRICH TAG (Number 30 to 50. Area : 50' x 50') This is similar to ordinary tag. When IT comes to touch a player, he is safe when he stands on one foot; with the aim under the knee of the other leg raised high and grasping the nose. It shall try other players. Thus continues the game. 4. SGUAT TAG (Number 30 to 50. Area : 50 X 50) This is also similar to ordinary tag. When it comes to touch them, players squat immediately. So, it has to see other players and keeps on moving. Squatting is allowed 3 times only to a player. After this the player must run and escape, being tagged by it. The new it continues the game like this. 5. COME WITH ME (Number 30 to 50. Area ; 20 yards circle) - Fxcept it, all are assigned places, marked in dots, round a circle, it goes round inside the circle with a magic s 58