பக்கம்:Physical and Health Education-6 to 10.pdf/61

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wound (1 foot stick), pointing it on somebody, commands him Come with me. Thus, 3 or 4 players are gathered, and they walk around. Suddenly it shouts go home, those who followed it, must dash back to the places vacant on the circle, it also tries for a vacant place. He who has no place to stand takes the magic wand and continues the game. - 6. THE HUNTER AND THE BIRDs (Number 50 Area ; 10 Х 1om) it is the Hunter and the rest are Birds. They gather behind the hunter and follow him. After leading them to some distance, the hunter shouts, suddenly turns and chases them to the starting line. All tagged, would become as the hunters, and continue the game. Otherwise, if one is tagged, he will be the next hunter. 7. CROWS AND CRANES (Number 30 to 50. Area: 10 X 40т) - - Students are divided into two equal groups. One group as Crows, other as Cranes. They stand in their respective groups on two starting lines 6 feet apart, facing each other. The teacher calls out in prolonged tone CR.R.R.R and ends as ane (Cranes) or rows (Crows) or crows whichever is called, that group should dash back to their original line (20 metres away from the starting line) and are chased by the other group. Those who are tagged, join the otherside. Repeat the game like this, 4 or 5 times. Which side has the largest number at the end, wins the game. 8. LUGGAGE VAN (31 boys : Area — 40 Metres square) Holding the waist of one another in a file, 5 students form a train. Like this, 6 trains are formed. One is selected as the luggage van. He is standing away at a distance of 10 metres. 53